![]() Is the killer Agent Munday or Du'Met? I don't know. Never got to understand it fully, the game leaves so many questions unanswered, am I really supposed to understand the whole ****show only from random pictures in the hallways and a couple of random audio biographies or whatever they are. Might've called it the murder house or offbrand Saw, because devil is nowhere to be seen. ![]() The title of the game says "The devli in me", but the only time the devil is mentioned is in the very beginning of the game, in the intro to the whole story. Writing -Dialogues are so cringe, like they were written by 12 year olds for 12 year olds. Hmm, surely if I choose to take the inhaler from his hands he won't kill me. I was shown the premonition of her dying in that room, so when killer showed up I chose to stab him, but of course the character stabs into the shoulder and eventually I die. As another prime example is Erin's death in the dark room. Given the fact this game is so bad I haven't replayed it to check other choices, but it should be pretty obvious that they didn't put much effort into them. Literally the same would happen if I chose the option of stepping back, they even use 1 cutscene for either choice because this choice in particular doesn't matter. ![]() And then the cutscene plays and his nostril isn't cut and stays normal for the rest of the game. If you stay on the plate the killer cuts your nostril with the knife and as a result Charlie screams and steps away from the plate. As an example, an episode where Jamie and Charlie are in a room with an animatronic in yellow suit and with head covered, when Charlie unknowingly steps on the pressure plate, he's approached by the killer with a knife and you are given 2 options: stay on the plate or step back. Other than that just walking and doing pointless QTEs. Oh and the leaning mechanic, which you'll encounter like 10 times per game. Up to 5 times per game you'll get a control your character while crossing something on a log or plank, 25 times you'll climb some object and you'll just pickup random items revealing you the story, to which I'll get later. Tried to implement the puzzles, but if they were made for 5 year olds. A couple random boxes you can move around to reach one place, again not really gameplay. Walking the only way there is isn't really gameplay, but that's the most you'll get. Breathing mechanic, it's so cheap -Lack of gameplay. Bad things: -Character models are awful, even worse than in The Quarry, bad lipsync, neck just turns 180 degrees, terrible animations, etc. Seeing that in cutscenes only doesn't really add anything to the feeling, game still feels the same as there weren't any moving walls and you were just running along the same hallways. Good things: -The idea of moving walls is great, but you aren't actually in control of anything so the concept isn't played out really. This review contains spoilers, click expand to view.Īnother **** game from supermassive, who would've thought that rushing games doesn't deliver success. Play the whole story online with a friend, making choices that affect you both. Shared story 2 player online co-operative mode. Movie night mode You and up to 4 friends will play the story together on the couch, each controlling a different character And: 3. Solo story The complete terrifying story as a single player experience 2. Hugely branching storyline that changes based on the decisions you makeĮach game in The From the creators of Until Dawn Switch between the perspective of 5 playable characters - All can live or die in your version of the story Multiple ways to play including 2 player online coop mode Hugely branching storyline that changes based on the decisions you make Each game in The Dark Pictures Anthology is a complete and original story in its own right 3 ways to play! Introducing multiplayer to The Dark Pictures Anthology! 1. Multiple ways to play including 2 player online coop mode
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